Contact information:
E-mail: stefan@nutcorner.com
Artistic Skills:
- Animation
- Modeling/UV/Texturing
- Rigging/Skinning
- Character Design/Storyboarding
Software Experience:
- Maya (Animation/Modeling)
- Softimage (Animation)
- 3D Studio MAX (Animation/Modeling)
- Photoshop
- After Effects
- Premiere
Work experience and education:
Aug’05 - Currently
Supervising Animator/Lead Character Modeler at "A.film" in Denmark.
- Animation supervisor/Lead character modeler on "Jungo 3" feature, for cinema.
- Animation on "The Ugly Duckling & Me" feature, for cinema.
Sep ’02 - Aug ’05
Lead Animator/Lead Character Modeler at ”Ghost” in Denmark.
- modeling and animating characters for commercial work.
Aug ’01 - Sep ’02
Animator at ”Framestore-CFC” in London, UK.
- Animating scenes on ”Harry Potter & The Chamber of Secrets” for cinema.
- Animating on the lead CG-character of ”Dinotopia”, a 3 part miniseries for television.
- Animating tests for Tomb Raider 2.
Apr ’01 – Aug ’01
Animator/Modeler at ”Ghost” in Denmark.
- Modeling and animating on various projects.
Feb ’01 – Apr ’01
Animator for ”Hokus Pokus Games”.
- Animating characters for "An american Tale: Fievels Gold Rush" GBA console game.
Oct ’00 – Feb ’01
Animator at ”Ghost” in Denmark.
- 4 months contracted work involving character animation for important companies among other LEGO.
Jul ’99 – Oct ’00
Lead animator at “Pixeleers” in Denmark.
- Leading a team of animators, working on video sequences and in-game animation for two PC games projects.
Mar ’99 – Jul ’99
Internship at ”Imagination in Motion” in Belgium.
- Animating on commercials for Coca-Cola and others. Also doing character animation tests, and animation for a CG tv-series pilot.
Aug ’97 – Mar ’99
Classical animation course at the “Animation Workshop” in Viborg, Denmark.
- Being taught and practising the principles of classical animation. The teachers were among others Richard Williams and ILM’s supervising animator Miguel Fuertes.
Jan ’97 – Jul ’97
Illustrator at an advertisement bureau in Denmark.
- Drawing commercial illustrations for various companies.
Jan ’96 – Jan ’97
Pixel based Graphic artist.
- Creating 2d pixel based graphics for the Amiga games platform.
Jun ’95
Graduation from highschool
Born in 1976
Additional details are available on request.
|